AI Insights · Timothy · July 2023
Top 5 Crime Games on Android in Australia: Q2 2023 Performance
Discover the performance trends of the top 5 crime games on Android in Australia during Q2 2023, with insights on downloads, revenue, and active users.
During the second quarter of 2023, the top five crime games on Android in Australia exhibited various performance trends across downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into each game's metrics.
June's Journey: Hidden Objects saw revenue fluctuations, peaking at approximately $41.9K in early April and ending the quarter at around $35.9K. Downloads remained relatively steady, with a notable increase from 1.1K in early May to 1.9K by the end of June. Active users also showed a positive trend, growing from 23.2K in early May to 25.8K by late June.
The Grand Mafia experienced a varied revenue pattern, starting the quarter at around $31.8K, peaking at $35.1K mid-April, and finishing at approximately $24.1K by the end of June. Weekly downloads remained consistent, hovering around 1.1K, with slight increases towards the end of the quarter. Active users showed minor fluctuations, maintaining roughly 5K throughout the period.
Mafia City displayed a steady revenue stream, beginning at $18.6K in late March and ending at $15.5K by late June. Downloads were stable, averaging around 600 per week, with a slight uptick to 718 by the end of June. The game maintained a consistent number of active users, with a slight decrease from 5K in late March to about 4.4K by the end of June.
City of Crime: Gang Wars saw its revenue grow from $5K in late March to a peak of $6.8K in late May, before settling at around $4.8K by the end of June. Downloads showed a declining trend, starting at 1.4K in late March and dropping to around 1.1K by late June. However, active users increased steadily, climbing from 4.7K to 7.1K over the quarter.
Manor Matters had a relatively stable revenue, beginning at $4.1K and ending at $4.5K by late June. Downloads fluctuated, starting at 1.1K in late March, dropping mid-quarter, and then rising again to 885 by the end of June. Active users showed a slight decline from 11.8K in late March to 9.3K by the end of June.
For more detailed insights and data on these games, visit Sensor Tower.